Fortnite
Epic Games
Epic uses AWS regions globally. Building, editing, and one-pump aim trades all break down past 60ms.
Real-time ping measurement to the server regions used by the 19 most-played online games. We test from your browser to Pong.com edge nodes co-located with each game's actual datacenters.
Epic Games
Epic uses AWS regions globally. Building, editing, and one-pump aim trades all break down past 60ms.
Riot Games
Riot's 128-tick servers reward sub-30ms pings. Peeker's advantage and shot registration depend on it.
Valve
Steam Datacenter Network. Sub-tick updates help, but pros still won't queue above 30ms.
Riot Games
MOBAs forgive higher pings than FPS, but flash-engages and skillshot dodges still need under 80ms.
EA / Respawn
Apex's low server tick rate makes ping consistency more important than raw value. High jitter ruins fights even at 50ms.
Activision
Demonware servers on Azure and AWS. SBMM matchmaking can pull you into far-away lobbies, raising your effective ping.
Blizzard
Blizzard's higher tick rate punishes high latency hard. Tracer, Genji, and Widow all play very differently above 50ms.
Epic Games / Psyonix
Physics-based, deterministic netcode. Even 20ms differences feel like the ball reacts a frame late.
Ubisoft
Sub-second peeks and one-tap headshots. R6 trades are decided by who saw who first, which is decided by ping.
Valve
Steam Datacenter Network. Pings above 100ms turn projectile dodging into pure prediction.
EA Sports
Formerly FIFA. Pace dribbling, last-ditch tackles, and 50/50 headers all break down past 50ms. EA's matchmaking favors locality but cross-region lobbies happen.
2K Sports
Park, Pro-Am, and MyTeam matchmaking can pull players cross-region. Sub-60ms is required for green release timing on jump shots.
EA Sports
EA's Frostbite netcode for Madden is notorious for laggy snaps and rubber-banding catches. Pinging the right NA region is the difference between a pick and a TD.
iRacing.com
Sim racing is the most latency-sensitive genre. Wheel inputs and contact physics are evaluated server-side. Pros disconnect rather than race above 40ms.
EA Sports / Codemasters
Codemasters' F1 series uses EA infrastructure. Wheel-to-wheel battles in League races require sub-30ms ping or your car will warp through corners.
Mojang / Microsoft
Survival servers (Hypixel, MineplexMC, Wynncraft) tolerate higher pings, but PvP minigames and combat-heavy servers reward sub-100ms. Realms uses Multiplay/Azure.
Roblox Corporation
Per-experience servers route via Roblox Cloud. Latency varies by game (PvP shooters punish ping; obbys do not). Sub-100ms keeps fast-paced experiences smooth.
Rockstar Games
Hybrid P2P / dedicated. Heists fail when one player has 200ms ping. Lower latency also means fewer transitions to single-player lobbies.
Blizzard
PvE quest content is forgiving. Mythic+ dungeons and Arena PvP need sub-80ms. Cross-region play (US on EU realms) usually means a 150ms+ baseline.
Each game has its own server regions, optimal latency targets, and quirks. Drill into the details for any of the 19 games we test.