PONG// pong.com v3.0OPERATIONAL
pong@pong-com about$

About Pong.com

Internet speed tests have stagnated for the better part of a decade. Most of the popular ones report a single download number measured inside the ISP's own network, which is a great way to confirm the speed your provider sold you and a poor way to predict whether your Zoom call will freeze. Other tools measure only download and treat upload as a footnote, which made sense in 2010 and makes no sense in a world of remote work, livestreaming, and cloud-first apps. Pong.com was built to test what users actually feel: not just raw bandwidth, but bufferbloat under load, jitter on long pings, packet loss on sustained streams, and the experience scores that translate raw numbers into "your video call will be fine" or "your match is going to lag." It is free, it requires no signup, and it runs entirely in the browser against a global mesh of dedicated test servers.

// The founder

Why Pong was built

Pong was built by an engineer who got tired of running the same three speed tests in a loop every time a Zoom froze mid-meeting or a Valorant ping spiked at the worst possible moment. The tests always said the connection was "fine." The connection was not fine.

The gap between the number on the screen and the lived experience of using the connection turned out to be a known problem with a known cause: bufferbloat. Routers were buffering traffic to keep their bandwidth numbers high on benchmarks, and the cost was latency under load, which is exactly what makes calls choppy and games unplayable. None of the popular tests surfaced it.

Pong.com is the speed test we wanted to exist: one that measures the things that actually break, explains them in plain English, and grades the result on what real applications need.

// What we measure

  • Download throughput. Sustained parallel HTTP downloads with ramping concurrency, not a single short burst.
  • Upload throughput. POST chunked uploads measured the same way, because video calls and livestreams live and die on upload.
  • Ping (latency). 50 real round trips to the nearest server, with min, median, p95, and p99 reported.
  • Jitter. The variance between successive pings. Stable is more important than fast.
  • Bufferbloat. Latency under load. We retest ping while saturating the connection, then report the delta.
  • Packet loss. Counted over sustained streams, not extrapolated from a single dropped ping.
  • Connection health score (A to F). A single letter grade that combines all of the above into something a human can act on.
  • Real-world experience scores. Per-use-case grades for video calls, gaming, 4K streaming, and cloud apps, calibrated against the actual bandwidth and latency budgets each one needs.

// Our infrastructure

Pong runs on 16 dedicated speed-test servers across six continents, all hosted on Linode (now Akamai) with one-gigabit symmetric uplinks. We pair them with Cloudflare's 300+ edge locations for the latency and jitter portions of the test, so the nearest measurement endpoint is almost always within a few milliseconds of you. The servers are ours, not borrowed from an ISP, which is why the throughput numbers reflect the public internet rather than the inside of a provider's private network.

EWR
Newark
ATL
Atlanta
DFW
Dallas
FMT
Fremont
ORD
Chicago
SEA
Seattle
MIA
Miami
LAX
Los Angeles
YYZ
Toronto
LHR
London
FRA
Frankfurt
NRT
Tokyo
SIN
Singapore
BOM
Mumbai
SYD
Sydney
GRU
Sao Paulo

// Why we built this

The way we use the internet has changed faster than the tools we use to measure it. A decade ago a speed test was a sanity check against a marketing claim: did the gigabit plan actually deliver a gigabit? That question still matters, but it is no longer the interesting one. The interesting question is whether a connection can hold a video call while a roommate is uploading a video, whether a gaming session will stay below 30ms when the smart TV decides to download an update, and whether a livestream will drop frames when the family Echo starts playing music. Throughput alone cannot answer any of those questions.

Pong.com is built around the idea that the test should produce a verdict, not a number. The verdict comes from measuring more things, more honestly, and translating them into the language that actually matters: this connection is fine for 4K streaming but will struggle with 8-player Warzone lobbies. That is the kind of answer a normal person can act on.

We also publish the methodology in full. Every test is reproducible from the description on the methodology page. There is no black box, no proprietary scoring algorithm, and no asterisk that hides inside which network we tested. If a result on Pong disagrees with another tool, we want you to be able to figure out exactly why.

// Contact

Questions, bug reports, partnership requests, or feature ideas all go to the same place. Reach out via the contact page.

// Explore Pong.com

  • Run a speed test: Test download, upload, ping, jitter, and bufferbloat in under 30 seconds
  • Methodology: How the test works under the hood, with reproducible steps
  • Blog: Deep dives on bufferbloat, ISPs, gaming latency, and connection health
  • Game latency test: Live ping to the 19 most popular online games
  • Tools: Ping, traceroute, DNS, IP lookup, and the rest of the diagnostic kit